SceneCraftGet Started
◉ Built for Godot 4.x indie devs

Master Godot Engine
in 15 Minutes a Day

Niche lessons on UI systems, shader optimization, and Steam integration — practical skills you can ship this week.

No fluff. No ads. Cancel anytime.

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// curriculum

Deep dives, not surveys

Each track covers one area end-to-end. Start anywhere, go as fast as you want.

12 lessons

UI Systems

Theme resources, Control anchoring, custom StyleBox shaders, and responsive layouts for any resolution.

9 lessons

Shader Optimization

Reduce draw calls, profile with RenderDoc, write efficient canvas_item shaders, and batch 2D rendering.

11 lessons

Steam Integration

GodotSteam setup, achievements, lobbies, matchmaking, leaderboards, and cloud saves.

// the format

lesson_01_shader_basics.gd
# SceneCraft — Shader Optimization, Lesson 01
# Time: ~12 minutes  |  Prereqs: none

shader_type canvas_item;

uniform float wave_speed : hint_range(0.1, 5.0) = 1.0;

void fragment() {
  COLOR = mix(COLOR, vec4(0.24, 0.84, 0.55, 1.0),
       TIME * wave_speed);
}

One concept. Runnable code.
Done before lunch.

Every lesson is under 20 minutes, ships with a working .gd file you can drop into your project, and covers exactly one problem indie devs actually hit.

// pricing

$29/month

Full access to all tracks. Cancel anytime.

  • 32 focused lessons across 3 tracks
  • Downloadable .gd project files
  • New lessons added every month
  • Private Discord for members
Get Started — $29/month

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